![]() Our hero and protagonist, the nameless Boy, is killed during a car crash*. She senses him and he sees her one last time before going to heaven. So in the ending scene, she is not digging but she is covering his grave. The boy continues through Limbo until his sister finds and buries his body. According to many old tales, the soul can only get out of Limbo until the body is properly buried. The boy died in the forest and awakens in Limbo (which is the world between life and death). these slugs present the government, trying to control our hero, making him to act like a puppet. As the spider dies, the boy realizes there are worse things to fear than the spider.Īs the forest changes to a more urban scene, an introduction of a new enemy, the brain slugs. As he travel through the forest, the spider represents his early-life fears of spiders. Our hero, the nameless boy, wakes up in the middle of the forest, unknown of where he is or where he is going til the first achievement. However, he overcomes it all and reunites himself with his sister, in heaven. As he progresses to find his sister, he faces his fear of drowning, darkness, spiders, bullies, being powerless (Mind-control grubs), heights, and finally, death. It is however, probable that he was in a test throughout limbo and he passed it, earning his place in heaven.Įvery obstacle in the game represents a fear of the boy. His sister buries him and that is when the game ends, his decided place of rest (heaven or hell) unknown. According to some religions, you can only escape limbo and be decided of where you shall go when you are properly buried. When he finally breaks out of Limbo (the place between life and death, the place where you have nowhere to go) he sees his sister burying him. The traps show his need for freedom and the tribal boys represent loneliness or rejection. The gravity puzzles show his fear of heights and the spider may be of death. The cogs could represent the city is somewhere that changed him drastically. The boy is perhaps in a place he absolutely despises in the city, somewhere which he would do anything to get away from. Maybe darkness represents times of depression and swimming may represent struggle. These fears may also represent something about his life, for example he may have been controlled a lot by other people or bullied (linked into people/socializing). He had a fear of spiders, swimming, heights, darkness, being controlled and people/socializing. The boy dies somewhere in the forest and is placed in his own personal hell, where his fears are animated and emphasized to the most horrific extent possible. All the contents are fears, struggle, social barrier and post-traumatic estate of the boy's sister's death. When they meet at last, according to the Oldboy theory, there was something unusual and bizarre, though they at last met in peace (flies were buzzing at the last scene). The game symbolizes a gruesome journey of a boy to reach his sister. The story begins where the film Oldboy (2003) leaves off. ![]()
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